About Brick Breaker Games
A small, independent site about brick breaker games: free browser games built in-house, and guides that explain how the genre actually works.
What this site is
Brick Breaker Games is an independent website about one arcade genre. It does two things: it publishes free browser games that you can play immediately without an account or a download, and it publishes written guides that explain how those games - and the genre generally - work.
There is no catalogue of embedded games from other developers here. Every game on this site was written specifically for it, using a single HTML5 Canvas engine that we built and maintain. That is a deliberate choice: it means we can explain exactly how a mechanic behaves, because we wrote the code that produces it.
Why it exists
Brick breakers are among the most-copied and least-explained games in existence. Search for almost any question about them - how the paddle changes the ball's angle, why a corner bounce looks wrong, whether multi-ball is actually good - and you will mostly find tip lists that restate the obvious.
The genre deserves better, because it is more interesting than it looks. A single axis of input, a deterministic physics model and fifty years of iteration have produced something with a genuinely high skill ceiling. This site is an attempt to document that properly.
Who we serve
- Players who want something to play right now. Ten games, no signup, works on a phone.
- Players who want to get better. The guides section is written as instruction, not as filler around a game embed.
- People curious about the genre's history. The retro section covers where these games came from and why the design has lasted.
- Developers. Several articles cover implementation - collision resolution, paddle angle assignment, responsive canvas handling - in enough detail to be useful.
How the games are made
All ten games run on one shared engine written in plain JavaScript with the HTML5 Canvas API. No frameworks, no build step, no third-party game libraries. Each game is a configuration object describing its mode, level patterns, brick mix, power-up pool, scoring rules and palette.
That architecture is why the games feel genuinely different rather than reskinned: the differences are in rules - descent timers, ball budgets, combo multipliers, acceleration - not in colours. It is documented in how to design a brick breaker game in HTML5, and the implementation notes are in the developer documentation.
The games store your best score, favourites and recently played list in your own browser using local storage. There is no server, no account and no leaderboard, so none of that information leaves your device.
Editorial standards
Four rules govern what gets published here:
- Everything is original. No scraped articles, no spun content, no game code copied from anywhere.
- Claims about gameplay are checked against the games. If an article says a capsule lasts nine seconds, that number came from the code.
- We do not invent statistics. Where reliable figures do not exist, the article omits them rather than manufacturing them.
- Uncertainty is stated. Historical claims about 1970s arcade development are attributed rather than asserted, because several details are genuinely contested.
The full versions are in our editorial policy and fact checking policy.
Who writes it
One person. Daniel Carter writes the articles, builds the games and reviews everything before it is published. There is no team, no office and no company history to recount - describing a one-person site as anything larger would be dishonest, and we would rather be useful than impressive.
How this site is funded
The site is intended to be supported by advertising. Ad containers are placed in fixed positions - after the introduction of an article, in the sidebar, and at the foot of the page - and never inside the game area or disguised as a game control.
At the time of writing, no advertising is live on this site. The containers are in place and empty. If and when ads are enabled, this page and the privacy policy will be updated to name the advertising provider and explain what it collects.
We do not accept payment for reviews or coverage, and there are no affiliate links anywhere on the site. If that ever changes, it will be disclosed on this page and in the disclaimer before it happens.
Trademarks and affiliation
Breakout is a trademark of Atari. Arkanoid is a trademark of Taito. Both are discussed here editorially, as historical subjects. This site is not affiliated with, endorsed by, sponsored by or connected to Atari, Taito, or any other rights holder, and none of our games use their names, assets or code.
Get in touch
Corrections, feedback on a game, or a question about something in a guide are all welcome. The contact page has the details, and corrections in particular are taken seriously - see the fact checking policy for what happens when you report one.
Frequently asked questions
Who runs Brick Breaker Games?
One editor, Daniel Carter, who writes the articles, builds the games and reviews everything before publication. There is no team or parent company.
Are the games on this site original?
Yes. All ten were written for this site using a shared HTML5 Canvas engine built in-house. No game code, assets or names were taken from anywhere else.
Do you collect my data?
The site itself stores your theme, sound setting, favourites, recently played games and best scores in your own browser. None of it is transmitted anywhere. Full detail is in the privacy policy.
Can I suggest a game or a topic?
Yes, please use the contact page. Suggestions from readers are one of the more useful inputs into what gets built next.